Karina Price | The University of Western Australia | Australia

Karina Price, , The University of Western Australia

Karina Price is the Science Communications Officer for the ARC Centre of Excellence in Plant Energy Biology, a world-leading Australian plant research centre. She is responsible for leading the Centre’s Education and Outreach program and pioneering effective ways to communicate the Centre’s science, alongside its primary research activities.

Karina initiated and has lead the Virtual Plant Cell (VPC) virtual reality initiative for the last 3 years, overseeing the resource’s evolution from a public outreach tool to a suite of curriculum-aligned educational resources, and has lead an international team of developers.

Karina has developed a career in communicating complex science to audiences ranging from children, students, the general public, educators, scientists and policy-makers. Her expertise lies in Science Communications, she is qualified as a scientist (Molecular Biotechnology) and has developed extensive experience in educational program development and delivery. She has become a unique expert in VR technology for educational applications and has developed extensive experience in overseeing development of educational VR content and educational VR delivery. The VPC initiative has seen Karina establish novel pipelines for immersive content development and delivery with technology platforms that include 360 degree video, GearVR and Oculus Rift. 

Karina has achieved international recognition for the VPC initiative. VPC was named a finalist for a prestigious 2018 TIGA Games Industry Award (Educational Game), a 2018 Engagement Initiative of the Year finalist in the Western Australian Premier’s Science Awards finalist, and has been awarded Australian National Science Week funding. Under Karina’s lead, VPC has been experienced by audiences in the tens of thousands, exhibited around Australia (including in Australian Parliament House and showcased to the WA Minister for Agriculture and Food) and internationally. 


Day 2 @ 13:50

Virtual Plant Cell: pioneering virtual reality for enhanced STEM education.

  • Leading the way for educational VR: Virtual Plant Cell (VPC) is breaking ground for comprehensive curriculum-aligned, educational virtual reality (VR) content and use.
  • Creating methodologies for “classroom VR”: With the Classroom VPC suite of resources and in-school piloting we’re establishing viable methodologies for practical and effective classroom use of low-barrier-to-entry through to high-end VR.
  • Establishing the value of VR for education: our studies are demonstrating measurable improvements in educational outcomes, enhanced interest and engagement by students and value recognition by teachers.
last published: 24/May/19 06:25 GMT

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